/*-------------------------------------------------------------------------------------------------------------------------
	Serverside initialization
-------------------------------------------------------------------------------------------------------------------------*/

// Show startup message
print( "\n=====================================================" )
print( " Server side Evolve " )
print( "=====================================================\n" )

// Load plugins
evolve:LoadPlugins()

// Tell the clients Evolve is installed on the server
hook.Add( "PlayerInitialSpawn", "EvolveInit", function( ply )
	umsg.Start( "EV_Init" )
	umsg.End()
end )
